Pixelize node

The Pixelize node pixelizes its input

_images/node_filter_pixelize.png

Inputs

The Pixelize node accepts an RGBA input.

Outputs

The Pixelize node generates a single RGBA texture that contains the result of the operation.

Parameters

The Pixelize node accepts the following parameters:

  • Columns and Rows define the number of pixels in the result

  • Levels is the number of different levels in the R, G, B channels, and consequently define the color palette of the result

  • Dither is the amount of dithering in the result

  • Dither type is the dither algorithm (Random, Bayer 2x2, Bayer 4x4, Bayer 8x8 or Bayer 16x16)

Example images

_images/node_pixelize_samples.png