IntroductionΒΆ
Material Maker is a PBR procedural material editor as well as a texture painting tool based on the Godot Engine.
As a procedural procedural material authoring tool, it can be used to describe the textures that define a material by interconnecting basic nodes that generate, transform, filter or combine their input textures in a graph.
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As a texture painting tool, it provides a way to describe brushes using the same nodes, and paint directly on 3D models.
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Being based on the Physically Based Rendering approach, Material Maker can be used to describe the Albedo, Metallic, Roughness, and Emission channels of a material, as well as a normal and a Depth map. Those channels can also be painted on 3D models in the painting tool.