Fill to UV node

The Fill to UV node uses the output of the Fill node and fills all detected areas with a UV map that covers each of them.



The Fill to UV node accepts the output of a Fill node (or a compatible output of another node) as input.


The Fill to UV node generates a single UV map, where the R and G channels represent the X and Y coordinates of the pixel in the filled area, and the B channel is a random value that depends on the area.


The Fill to UV accepts a parameter that defines how the UV area is spread out on each UV island (strectch or square).

Example images