Fill to Random Gray node
The Fill to Random Gray node uses the output of the Fill node and fills all detected areas with a random shade of gray.

Inputs
The Fill to Random Gray node accepts the output of a Fill node (or a compatible output of another node) as input.
Outputs
The Fill to Random Gray node generates a single grayscale texture.
Parameters
The Fill to Random Gray node accepts the value of the color of edges in the generated output as parameter.
Example images
