Warp node
The Warp node is variadic and deform one or more input images according to the derivative of a grayscale image.
Inputs
The Warp node accepts three inputs:
The Source input is the image to be deformed.
The Height map input is a grayscale image whose derivative will be used to deform the source.
Optional Strength map which multiplies the strength parameter by the map value.
Outputs
The Warp node outputs the deformed image.
Parameters
The Warp node has three parameters:
mode, that defines how the warp node calculates the offset it applies. Slope offsets by a distance calculated from the slope, and Distance to top offsets by a distance calculated from the slope and the distance to the top (this mode makes it posible to make all points of a slope get their value from the top, hence generating mosaic-like patterns).
strength to scale the warp effect.
epsilon is used to evaluate the second input’s derivative.
Example images