# Circle Splatter node¶

The **Circle Splatter** node splats several instances of its input around a circle
or a spiral.
Overlapping instances are mixed with each other using a *lighten* filter.

The **Circle Splatter** also has a color version whose input is in RGBA format.

## Inputs¶

The **Circle Splatter** node accepts two inputs:

The

*Source*inputs is the image to be splat into the output.The

*Mask*input is a greyscale image that is used as a mask and affects each instance’s value.

## Outputs¶

The **Circle Splatter** node outputs the splat image.

The greyscale circle splatter has two additional outputs, one that assigns a random color to each splat instance and one that assigns a UV layout to each splat instance.

## Parameters¶

The **Circle Splatter** node accepts the following parameters:

*Count*, the number of instances of the source image in the result, including those canceled by the mask.*Rings*, the number of rings of the circle or spiral pattern.*Inputs*is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the**Tile2x2**node.*Scale X and Scale Y*are the scale along X and Y axes applied to each instance.*Radius*is the radius of the outer circle (or distance to center of the outer instance when a spiral is generated)*Spiral*can be used to select between a circle or a spiral pattern (or anything in between)*IncRotate*is the rotation increment applied to each instance.*IncScale*is the scale increment applied to each instance.*RndRotate*is the maximum angle of the random rotation applied to each instance.*RndScale*is the amount of random scaling applied to each instance.*RndValue*is the amount of random value applied to each instance.*Variations*: if checked, the node will tile different variations of its input (i.e. roll a different seed for each instance)