Splatter node

The Splatter node splats several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.

The Splatter also has a color version whose input is in RGBA format.

_images/node_transform_splatter.png

Inputs

The Splatter node accepts two inputs:

  • The Source inputs is the image to be splat into the output.

  • The Mask input is a greyscale image that is used as a mask and affects each instance’s value.

Outputs

The Splatter node outputs the splat image.

The greyscale splatter has two additional outputs, one that assigns a random color to each splat instance and one that assigns a UV layout to each splat instance.

Parameters

The Splatter node accepts the following parameters:

  • Count, the number of instances of the source image in the result, including those canceled by the mask.

  • Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.

  • Scale X and Scale Y are the scale along X and Y axes applied to each instance.

  • RndRotate is the maximum angle of the random rotation applied to each instance.

  • RndScale is the amount of random scaling applied to each instance.

  • RndValue is the amount of random value applied to each instance.

  • Variations: if checked, the node will splat different variations of its input (i.e. roll a different seed for each instance)

Example images

_images/node_transform_splatter_samples.png