The Splatter node splats several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.
The Splatter also has a color version whose input is in RGBA format.
The Splatter node accepts two inputs:
The Source inputs is the image to be splat into the output.
The Mask input is a greyscale image that is used as a mask and affects each instance’s value.
The Splatter node outputs the splat image.
The greyscale splatter has two additional outputs, one that assigns a random color to each splat instance and one that assigns a UV layout to each splat instance.
The Splatter node accepts the following parameters:
Count, the number of instances of the source image in the result, including those canceled by the mask.
Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.
Scale X and Scale Y are the scale along X and Y axes applied to each instance.
RndRotate is the maximum angle of the random rotation applied to each instance.
RndScale is the amount of random scaling applied to each instance.
RndValue is the amount of random value applied to each instance.
Variations: if checked, the node will splat different variations of its input (i.e. roll a different seed for each instance)