Uneven Bricks node

The Uneven Bricks node outputs an uneven brick pattern texture that can be used for walls or pavement. It generates an uneven pattern by randomly splitting bricks.

_images/node_pattern_unevenbricks.png

Inputs

The Uneven Bricks node accepts 3 optional greyscale input maps for the shape mortar, bevel and round parameters (the corresponding parameter is multiplied by the map value).

Outputs

The Uneven Bricks node provides the following textures:

  • The first is a greyscale image where bricks are shown in white and mortar in black.

  • The second is an RGBA texture that contains the bounding box for each brick.

  • The 3rd is an RGBA texture that contains the bounding box for each brick corner.

The bounding box textures can be used in conjunction with Fill To nodes to generate random colors, custom UVs etc. to create complex materials that show for example bricks of different colors.

Parameters

The Uneven Bricks node accepts the following parameters:

  • the Iterations parameter defines number of brick split iterations.

  • the Min size parameter defines the minimum size of a brick.

  • the Randomness parameter defines the randomness introduced when generating the pattern.

  • the Columns parameter defines the number of brick rows in a single pattern of the texture.

  • the Offset parameter defines the offset of odd rows of the pattern. This parameter only applies to the Running bond patterns.

  • the Mortar parameter defines the relative thickness of mortar in patterns.

  • the Bevel parameter defines the relative thickness of brick bevel in patterns.

  • the Round parameter defines the radius of each round corner.

  • the Corner parameter defines the size of each corner (for the 3rd output texture).

Example images

_images/node_unevenbricks_samples.png