Bricks node

The Bricks node outputs several related bricks pattern textures that can be used for walls or pavement.

_images/node_pattern_bricks.png

Inputs

The Bricks node accepts 3 optional greyscale input maps for the shape mortar, bevel and round parameters (the corresponding parameter is multiplied by the map value).

Outputs

The Bricks node provides the following textures:

  • The first is a greyscale image where bricks are shown in white and mortar in black.

  • The second is an RGBA texture that contains the bounding box for each brick.

  • The 3rd is an RGBA texture that contains the bounding box for each brick corner.

The bounding box textures can be used in conjunction with Fill To nodes to generate random colors, custom UVs etc. to create complex materials that show for example bricks of different colors.

Parameters

The Bricks node accepts the following parameters:

  • the Pattern parameter defines the bricks pattern that will be generated.

  • the Rows parameter defines the number of brick rows in a single pattern of the texture.

  • the Columns parameter defines the number of brick rows in a single pattern of the texture.

  • the Offset parameter defines the offset of odd rows of the pattern. This parameter only applies to the Running bond patterns.

  • the Mortar parameter defines the relative thickness of mortar in patterns.

  • the Bevel parameter defines the relative thickness of brick bevel in patterns.

  • the Round parameter defines the radius of each round corner.

  • the Corner parameter defines the size of each corner (for the 3rd output texture).

Example images

_images/node_bricks_samples.png