Skewed Uneven Bricks node

The Skewed Uneven Bricks node outputs an uneven brick pattern texture that can be used for walls or pavement. This node is similar to the Uneven Bricks 3 node, but generates skewed bricks by using randomly angled intersections.

_images/node_pattern_skewed_unevenbricks.png

Inputs

The Skewed Uneven Bricks node accepts 3 optional greyscale input maps for the shape mortar, bevel and round parameters (the corresponding parameter is multiplied by the map value).

Outputs

The Skewed Uneven Bricks node provides the following textures:

  • The first is a greyscale image where bricks are shown in white and mortar in black.

  • The second is an RGB output of the skewed uv islands of each brick.

  • The third is an RGB output of the skewed uv islands of the four corners of each brick.

  • The fourth is Fill information for each brick and must be connected to a Fill companion node.

  • The fifth is Fill information for each brick corner and must be connected to a Fill companion node.

The fourth and fifth outputs can be used in conjunction with Fill To nodes to generate random colors, custom UVs etc. to create complex materials that show for example bricks of different colors.

Parameters

The Skewed Uneven Bricks node accepts the following parameters:

  • the Rows parameter defines the number of brick rows in a single pattern of the texture.

  • the Columns parameter defines the number of brick rows in a single pattern of the texture.

  • the Randomness parameter defines the randomness introduced when generating the pattern.

  • the Mortar parameter defines the relative thickness of mortar in patterns.

  • the Bevel parameter defines the relative thickness of brick bevel in patterns.

  • the Round parameter defines the radius of each round corner.

  • the Corner parameter defines the size of each corner (for the 3rd and 5th output texture).

Example images

_images/node_skewed_unevenbricks_samples.png