Mesh Triplanar node
The Mesh Triplanar node samples the input image three times and projects them onto a model from orthogonal axes using position map and blends them using surface normals generated from the Mesh Map node.
This makes it possible to texture a model without relying on proper UVs, but the model must first be unwrapped.
Inputs
Mesh Triplanar node accepts an RGBA input.
Outputs
Mesh Triplanar outputs a triplanar-mapped texture map which can be used on a custom model.
Parameters
Mesh Triplanar node has a single parameter K which defines the blending strength of the texture samples.
Example Images