Mesh Triplanar node

The Mesh Triplanar node samples the input image three times and projects them onto a model from orthogonal axes using position map and blends them using surface normals generated from the Mesh Map node.

This makes it possible to texture a model without relying on proper UVs, but the model must first be unwrapped.

_images/node_miscellaneous_mesh_triplanar.png

Inputs

Mesh Triplanar node accepts an RGBA input.

Outputs

Mesh Triplanar outputs a triplanar-mapped texture map which can be used on a custom model.

Parameters

Mesh Triplanar node has a single parameter K which defines the blending strength of the texture samples.

Example Images

_images/screenshot_triplanar.jpg