Shard FBM Noise node

The Shard FBM Noise node outputs a fractional Brownian motion texture. FBM is obtained by repeating a noise pattern with smaller and smaller details.

_images/node_noise_shard_fbm.png

Inputs

The Shard FBM Noise node accepts two inputs, the Offset Input to optionally drive the Offset value with an input and a Sharpness Map which affects the sharpness parameter.

Outputs

The Shard FBM Noise node provides a grayscale noise texture.

Parameters

The Shard FBM Noise node accepts the following parameters:

  • Sharpness of the noise

  • X and Y scale of the first octave noise

  • Number of Folds (offsetting the noise negatively and taking the absolute value)

  • Number of Iterations

  • Persistance, i.e. the strength of each subsequent iteration

  • Offset of the points, can be used to animate the noise

Example images

_images/node_noise_shard_fbm_sample.png