Shard FBM Noise node
The Shard FBM Noise node outputs a fractional Brownian motion texture. FBM is obtained by repeating a noise pattern with smaller and smaller details.

Inputs
The Shard FBM Noise node accepts two inputs, the Offset Input to optionally drive the Offset value with an input and a Sharpness Map which affects the sharpness parameter.
Outputs
The Shard FBM Noise node provides a grayscale noise texture.
Parameters
The Shard FBM Noise node accepts the following parameters:
Sharpness of the noise
X and Y scale of the first octave noise
Number of Folds (offsetting the noise negatively and taking the absolute value)
Number of Iterations
Persistance, i.e. the strength of each subsequent iteration
Offset of the points, can be used to animate the noise
Example images
