Triangle Voronoi noise node¶
The Triangle Voronoi node outputs Voronoi noise textures with triangle distance to cell borders
Inputs¶
The Triangle Voronoi noise node does not accept any input.
Outputs¶
The Triangle Voronoi noise node provides five outputs:
a greyscale Triangle Voronoi noise texture that shows the distance to the cell centers.
a greyscale texture that shows the distance to the feature points.
a color texture where each cell is filled with a random color.
an UV map that maps each cell and can be used with the Custom UV node.
a normal map to the cell borders.
Parameters¶
The Triangle Voronoi noise node accepts the following parameters:
Scale X and Scale Y define the number of feature points that define the noise.
Stretch X and Stretch Y are applied to the distance functions.
Randomness defines the location of the feature points.