Triangle Voronoi noise node¶
The Triangle Voronoi node outputs Voronoi noise textures with triangle distance to cell borders
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Inputs¶
The Triangle Voronoi noise node does not accept any input.
Outputs¶
The Triangle Voronoi noise node provides five outputs:
a greyscale Triangle Voronoi noise texture that shows the distance to the cell centers.
a greyscale texture that shows the distance to the feature points.
a color texture where each cell is filled with a random color.
an UV map that maps each cell and can be used with the Custom UV node.
a normal map to the cell borders.
Parameters¶
The Triangle Voronoi noise node accepts the following parameters:
Scale X and Scale Y define the number of feature points that define the noise.
Stretch X and Stretch Y are applied to the distance functions.
Randomness defines the location of the feature points.
Example images¶
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