FBM node

The FBM node outputs a fractional Brownian motion texture. FBM is obtained by repeating a noise pattern with smaller and smaller details.

_images/node_noise_fbm.png

Inputs

The FBM node accepts a single input, the Offset Input to optionally drive the Offset value with an input.

Outputs

The FBM node provides a grayscale noise texture.

Parameters

The FBM node accepts the following parameters:

  • Noise type: value, perlin, simplex, cellular types, voronoise or gabor noise

  • X and Y scale of the first octave noise

  • Number of Folds (offsetting the noise negatively and taking the absolute value)

  • Number of Iterations

  • Persistance, i.e. the strength of each subsequent iteration

  • Lacunarity, i.e. the scale of each subsequent iteration

  • Offset of the points, can be used to animate the noise

Example images

_images/node_noise_fbm_sample.png