Voronoi noise node
The Voronoi noise node outputs Voronoi noise textures that can be used for irregular tiles, animal skin or scales, cracks…

Inputs
The Voronoi noise node does not accept any input.
Outputs
The Voronoi noise node provides three outputs:
a grayscale Voronoi noise texture that shows the distance to the feature points.
a grayscale texture that shows the distance to the closest segment bisector of all feature points pairs.
Fill information for each cell that must be connected to a Fill companion node
The third output can be used in conjunction with Fill To nodes to generate random colors, custom UVs etc. to create complex materials that show for example bricks of different colors.
Parameters
The Voronoi noise node accepts the following parameters:
Scale X and Scale Y define the number of feature points that define the noise.
Stretch X and Stretch Y are applied to the distance functions.
Intensity is a factor applied to the first output of the node.
Randomness defines the location of feature points.
Example images
