Unlit Material node

The Unlit Material node describes a simple unlit material.



The Unlit Material node has inputs for the distance function and all PBR channels.


The Unlit Material has a single partameter that defines the material blending mode.


The Unlit Material has exports for the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Unreal, a shader is generated, to be used in a Custom node.

Example images