Dynamic PBR Material node¶
The Dynamic PBR Material node describes a PBR material with Albedo, Metallic, Roughness, Emission, Depth and Normal Maps generated using a shader, which makes it possible to create animated, resolution independent or non-repetitive materials.
The Dynamic PBR Material node has inputs for all PBR channels.
The Dynamic PBR Material has parameters for all PBR channels.
The Dynamic PBR Material has exports for the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Unreal, a shader is generated, to be used in a Custom node.