Raymarching Material node¶
The Raymarching Material node describes a material that raymarches a surface defined using a Signed Distance Function, and applies albedo, metallic, and roughness.
The Raymarching Material node has inputs for the distance function and all PBR channels.
The Raymarching Material has no parameter.
The Raymarching Material has exports for the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Unreal, a shader is generated, to be used in a Custom node.