Raymarching Material node
The Raymarching Material node describes a material that raymarches a surface defined using a Signed Distance Function, and applies albedo, metallic, and roughness.
Inputs
The Raymarching Material node has inputs for the distance function and all PBR channels.
Parameters
The Raymarching Material has no parameter.
Exports
The Raymarching Material has exports for the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Unreal, a shader is generated, to be used in a Custom node.
Example images