Blend node

The Blend node blends two or more 3D textures using an optional opacity. It performs a blend operation defined by the blend mode between the inputs, and mixes the result with the background input using the opacity (defines by the opacity parameter, or the optional grayscale input).

_images/node_3d_texture_blend.png

Inputs

The Blend node accepts three inputs:

  • The first input is the background layer.

  • The second input is the first layer.

  • The third input is an optional mask that will be used instead of the opacity parameter.

This node is variadic, and more layers and associated masks can be added.

Outputs

The Blend node outputs the result of the blend operation.

Parameters

The Blend node has two or more parameters:

  • The blend mode, that can be one of the following: Normal, Multiply, Screen, Overlay, Hard Light, Soft Light, Burn, Dodge, Lighten, Darken, Difference.

  • The opacity used when mixing the result of the blend operation with the bottom input when the corresponding input is not connected. When connected, the opacity channel is converted to grayscale and multiplied with that parameter.

Both parameters are repeated for each additional layer.

Example images

_images/node_3d_texture_blend_sample.png