3D textures
3D textures can be applied to objects defined by a heightmap, that can be generated either as a regular grayscale image, or from a 3D scene defined using signed distance functions.
In both cases, the Apply node is used to define 3D coordinates to query 3D textures, and the Select node can be used to apply different 3D textures depending on a color index.
- Apply node
- Select node
- Shape Select node
- From2D node
- Pattern node
- FBM node
- Blend node
- Colorize node
- Rotate node
- Distort node
- Uniform node
- Scale node
- Translate node
- Tones Step node
- Math node
- Tones Range node
- Tones Map node
- Vec3 Math node
- Quantize node
- UV node
- Invert node
- Tonality node
- Combine node
- Decompose node
- Smooth MinMax node
- Warp node